| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsThrusterComponent.h |
Include |
#include "PhysicsEngine/PhysicsThrusterComponent.h" |
class UPhysicsThrusterComponent : public USceneComponent
Used with objects that have physics to apply a force down the negative-X direction ie. point X in the direction you want the thrust in.
Name | Description | ||
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float |
ThrustStrength |
Strength of thrust force applied to the base object. |
Name | Description | |
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UPhysicsThrusterComponent ( |
Name | Description | ||
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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TickComponent ( |
Function called every frame on this ActorComponent. |