Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceComponent.h |
Include |
#include "PhysicsEngine/RadialForceComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceComponent.cpp |
virtual void AddObjectTypeToAffect
(
TEnumAsByte< enum EObjectTypeQuery > ObjectType
)
Add an object type for this radial force to affect