URadialForceComponent::AddObjectTypeToAffect

Add an object type for this radial force to affect

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceComponent.h

Include

#include "PhysicsEngine/RadialForceComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceComponent.cpp

Syntax

virtual void AddObjectTypeToAffect
(
    TEnumAsByte< enum EObjectTypeQuery > ObjectType
)

Remarks

Add an object type for this radial force to affect

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