UHealthSnapshotBlueprintLibrary::StopPerformanceSnapshots

Stops capturing FPS charts only if StartHealthSnapshotChart has first been called.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h

Include

#include "ProfilingDebugging/HealthSnapshot.h"

Source

/Engine/Source/Runtime/Engine/Private/ProfilingDebugging/HealthSnapshot.cpp

Syntax

static void StopPerformanceSnapshots()

Remarks

Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. Does nothing if FPS charts are not running. HealthSnapshots captured after this is called will not include performance stats.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss