References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshDuplicatedVerticesBuffer.h
Include
#include "Rendering/SkeletalMeshDuplicatedVerticesBuffer.h"
Syntax
void Init( const int32 NumVertices, const TMap< int32, TArray< int32 >> & OverlappingVertices)