Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h |
Include |
#include "Rendering/MotionVectorSimulation.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/MotionVectorSimulation.cpp |
void SetPreviousTransform
(
USceneComponent * Component,
const FTransform & SimulatedPreviousTransform
)
Assign a simulated previous frame transform for the specified component. Overwrites any existing simulated transform.
: Previous simulated transforms are only valid for the frame on which they were added, and are removed on the next frame
Parameter |
Description |
---|---|
Component |
The Component to assign the previous transform to |
SimulatedPreviousTransform |
The simulated transform that this component had on the last frame |