Init

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

Init

(
    uint32 NumVertices,
    bool bInNeedsCPUAccess
)

Public function

void

 

Init

(
    const TArray< FStaticMeshBuildVerte...,
    bool bInNeedsCPUAccess
)

Initializes the buffer with the given vertices, used to convert legacy layouts.

Public function

void

 

Init

(
    const FPositionVertexBuffer& InVer...,
    bool bInNeedsCPUAccess
)

Initializes this vertex buffer with the contents of the given vertex buffer.

Public function

void

 

Init

(
    const TArray< FVector >& InPositio...,
    bool bInNeedsCPUAccess
)

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