FRawSkeletalMeshBulkData::IsBuildDataAvailable

Returns true if the last import version is enough to use the new build system.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Syntax

bool IsBuildDataAvailable() const

Remarks

Returns true if the last import version is enough to use the new build system. WE cannot rebuild asset if we did not previously store the data

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