Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include |
#include "Rendering/SkeletalMeshLODImporterData.h" |
bool IsBuildDataAvailable() const
Returns true if the last import version is enough to use the new build system. WE cannot rebuild asset if we did not previously store the data