FReductionBaseSkeletalMeshBulkData::IsEmpty

Returns true if no bulk data is available for this mesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Syntax

bool IsEmpty() const

Remarks

Returns true if no bulk data is available for this mesh.

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