Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include |
#include "Rendering/SkeletalMeshLODRenderData.h" |
struct FSkelMeshRenderSection
Name | Description | ||
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BaseIndex |
The offset of this section's indices in the LOD's index buffer. |
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BaseVertexIndex |
The offset into the LOD's vertex buffer of this section's vertices. |
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bCastShadow |
This section will cast shadow |
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bDisabled |
Disabled sections will not be collected when rendering, controlled from the source section in the skeletal mesh asset |
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BoneMap |
The bones which are used by the vertices of this section. |
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bRecomputeTangent |
This section will recompute tangent in runtime |
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ClothingData |
Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true |
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ClothMappingData |
The extra vertex data for mapping to an APEX clothing simulation mesh. |
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CorrespondClothAssetIndex |
INDEX_NONE if not set. |
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DuplicatedVerticesBuffer |
Index Buffer containting all duplicated vertices in the section and a buffer containing which indices into the index buffer are relevant per vertex |
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MaterialIndex |
Material (texture) used for this section. |
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MaxBoneInfluences |
Max # of bones used to skin the vertices in this section |
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NumTriangles |
The number of triangles in this section. |
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NumVertices |
The number of triangles in this section. |
Name | Description | |
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FSkelMeshRenderSection() |
Name | Description | ||
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GetNumVertices() |
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GetVertexBufferIndex() |
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HasClothingData() |