FSkelMeshSourceSectionUserData

Structure containing all the section data a user can change.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Syntax

struct FSkelMeshSourceSectionUserData

Remarks

Structure containing all the section data a user can change.

Some section data also impact dependent generated LOD, those member should be add to the DDC Key and trig a rebuild if they are change.

Variables

Name Description

Public variable

bool

 

bCastShadow

This section will cast shadow

Public variable

bool

 

bDisabled

If disabled, we won't render this section

Public variable

bool

 

bRecomputeTangent

This section will recompute tangent in runtime

Public variable

FClothingSectio...

 

ClothingData

Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true

Public variable

int16

 

CorrespondClothAssetIndex

INDEX_NONE if not set.

Public variable

int32

 

GenerateUpToLodIndex

The LOD index at which any generated lower quality LODs will include this section.

Constructors

Name Description

Public function

FSkelMeshSourceSectionUserData()

End DDC members.

Functions

Name Description

Public function Const

bool

 

HasClothingData()

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