Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include |
#include "Rendering/SkeletalMeshLODModel.h" |
struct FSkelMeshSourceSectionUserData
Structure containing all the section data a user can change.
Some section data also impact dependent generated LOD, those member should be add to the DDC Key and trig a rebuild if they are change.
Name | Description | ||
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bCastShadow |
This section will cast shadow |
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bDisabled |
If disabled, we won't render this section |
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bRecomputeTangent |
This section will recompute tangent in runtime |
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ClothingData |
Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true |
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CorrespondClothAssetIndex |
INDEX_NONE if not set. |
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GenerateUpToLodIndex |
The LOD index at which any generated lower quality LODs will include this section. |
Name | Description | |
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FSkelMeshSourceSectionUserData() |
End DDC members. |
Name | Description | ||
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HasClothingData() |