Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include |
#include "Rendering/SkeletalMeshLODImporterData.h" |
class FSkeletalMeshImportData
Container and importer for skeletal mesh (FBX file) data
Name | Description | ||
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AlternateInfluenceProfileNames |
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AlternateInfluences |
Alternate influence imported(i.e. FBX) data. The name is the alternate skinning profile name. |
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bDiffPose |
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bHasNormals |
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bHasTangents |
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bHasVertexColors |
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bUseT0AsRefPose |
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Faces |
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Influences |
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Materials |
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MaxMaterialIndex |
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MorphTargetModifiedPoints |
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MorphTargetNames |
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MorphTargets |
Morph targets imported(i.e. FBX) data. The name is the morph target name. |
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NumTexCoords |
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Points |
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PointToRawMap |
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RefBonesBinary |
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Wedges |
Name | Description | |
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FSkeletalMeshImportData() |
Name | Description | ||
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ApplyRigToGeo ( |
Fit another rig data on this one. |
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CopyDataNeedByMorphTargetImport ( |
Copy only unnecessary array data from the structure to build the morph target (this will save a lot of memory) |
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CopyLODImportData ( |
Copy mesh data for importing a single LOD |
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Empty() |
Removes all import data |
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FixupBoneName ( |
Takes an imported bone name, removes any leading or trailing spaces, and converts the remaining spaces to dashes. |
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KeepAlternateSkinningBuildDataOnly() |
Remove all unnecessary array data from the structure (this will save a lot of memory) We only need Points, Influences and RefBonesBinary arrays |
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ReplaceSkeletalMeshGeometryImportData ( |
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ReplaceSkeletalMeshRigImportData ( |