FSkeletalMeshLODModel::CopyStructure

Copy one structure to the other, make sure all bulk data is unlock and the data can be read before copying.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp

Syntax

static void CopyStructure
(
    FSkeletalMeshLODModel * Destination,
    FSkeletalMeshLODModel * Source
)

Remarks

Copy one structure to the other, make sure all bulk data is unlock and the data can be read before copying.

It also use a private mutex to make sure it's thread safe to copy the same source multiple time in multiple thread.

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