Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include |
#include "Rendering/SkeletalMeshLODModel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
static void CopyStructure
(
FSkeletalMeshLODModel * Destination,
FSkeletalMeshLODModel * Source
)
Copy one structure to the other, make sure all bulk data is unlock and the data can be read before copying.
It also use a private mutex to make sure it's thread safe to copy the same source multiple time in multiple thread.