FSkeletalMeshLODModel::CreateCopy

Create a new [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) on the heap.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Syntax

static FSkeletalMeshLODModel * CreateCopy
(
    FSkeletalMeshLODModel * Other
)

Remarks

Create a new FSkeletalMeshLODModel on the heap. Copy data from the "FSkeletalMeshLODModel* Other" to the just created LODModel return the heap allocated LODModel. This function is thread safe since its use the thread safe CopyStructure function to copy the data from Other.

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