Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include |
#include "Rendering/SkeletalMeshLODModel.h" |
static FSkeletalMeshLODModel * CreateCopy
(
FSkeletalMeshLODModel * Other
)
Create a new FSkeletalMeshLODModel on the heap. Copy data from the "FSkeletalMeshLODModel* Other" to the just created LODModel return the heap allocated LODModel. This function is thread safe since its use the thread safe CopyStructure function to copy the data from Other.