FSkeletalMeshLODModel::FSkeletalMeshLODModel

Use the static [FSkeletalMeshLODModel::CreateCopy](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel\CreateCopy) function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Syntax

FSkeletalMeshLODModel
(
    const FSkeletalMeshLODModel & Other
)

Remarks

Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex.

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