Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include |
#include "Rendering/SkeletalMeshLODModel.h" |
FSkeletalMeshLODModel
(
const FSkeletalMeshLODModel & Other
)
Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex.