FSkeletalMeshLODRenderData::InitResources

Initialize the LOD's render resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h

Include

#include "Rendering/SkeletalMeshLODRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp

Syntax

void InitResources
(
    bool bNeedsVertexColors,
    int32 LODIndex,
    TArray< class UMorphTarget * > & InMorphTargets,
    USkeletalMesh * Owner
)

Remarks

Initialize the LOD's render resources.

Parameters

Parameter

Description

Parent

Parent mesh

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