FSkeletalMeshLODRenderData::SerializeAvailabilityInfo

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h

Include

#include "Rendering/SkeletalMeshLODRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp

Syntax

void SerializeAvailabilityInfo
(
    FArchive & Ar,
    USkeletalMesh * Owner,
    int32 LODIdx,
    bool bHasAdjacencyData,
    bool bNeedsCPUAccess
)

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