Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshModel.h |
Include |
#include "Rendering/SkeletalMeshModel.h" |
class FSkeletalMeshModel
Imported resources for a skeletal mesh.
Name | Description | ||
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bGuidIsHash |
If this GUID was generated from a hash of the data, or randomly generated when it was changed |
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TIndirectArray<... |
LODModels |
Per-LOD data. |
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OriginalReductionSourceMeshData |
When user reduce an imported LOD with himself (BaseLOD == TargetLOD), we need to store some imported model data so we can reduce again from the same data. |
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SkeletalMeshModelGUID |
GUID to indicate this version of data. |
Name | Description | |
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FSkeletalMeshModel() |
Default constructor. |
Name | Description | ||
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EmptyOriginalReductionSourceMeshData() |
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GenerateGUIDFromHash ( |
Util to regenerate a GUID for this Model based on hashing its data Used by old content, rather than a random new GUID. |
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GenerateNewGUID() |
Creates a new GUID for this Model |
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GetIdString() |
Get current GUID Id as a string, for DDC key |
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GetLODModelIdString() |
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GetResourceSizeEx ( |
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Serialize ( |
Serialize to/from the specified archive.. |
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SyncronizeLODUserSectionsData() |