FSkeletalMeshRenderData::GetMaxBonesPerSection

Computes the maximum number of bones per section used to render this mesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h

Include

#include "Rendering/SkeletalMeshRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp

Syntax

int32 GetMaxBonesPerSection() const

Remarks

Computes the maximum number of bones per section used to render this mesh.

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