FSkeletalMeshRenderData::GetNumBoneInfluences

Returns the number of bone influences per vertex.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h

Include

#include "Rendering/SkeletalMeshRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp

Syntax

uint32 GetNumBoneInfluences() const

Remarks

Returns the number of bone influences per vertex.

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