Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
Include |
#include "Rendering/SkeletalMeshRenderData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
void InitResources
(
bool bNeedsVertexColors,
TArray< UMorphTarget * > & InMorphTargets,
USkeletalMesh * Owner
)
Initializes rendering resources.