FSkeletalMeshRenderData::SyncUVChannelData

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h

Include

#include "Rendering/SkeletalMeshRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp

Syntax

void SyncUVChannelData
(
    const TArray< FSkeletalMaterial > & ObjectData
)

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