FSkeletalMeshVertexClothBuffer::Init

Initializes the buffer with the given vertices. Initializes the buffer with the given vertices.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h

Include

#include "Rendering/SkeletalMeshVertexClothBuffer.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshVertexClothBuffer.cpp

Syntax

void Init
(
    const TArray< FMeshToMeshVertData > & InMappingData,
    const TArray< uint64 > & InClothIndexMapping
)

Remarks

Initializes the buffer with the given vertices. Initializes the buffer with the given vertices.

Parameters

Parameter

Description

InVertices

The vertices to initialize the buffer with.

InClothIndexMapping

Packed Map: u32 Key, u32 Value.

InVertices

The vertices to initialize the buffer with.

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