Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexClothBuffer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshVertexClothBuffer.cpp |
void Init
(
const TArray< FMeshToMeshVertData > & InMappingData,
const TArray< uint64 > & InClothIndexMapping
)
Initializes the buffer with the given vertices. Initializes the buffer with the given vertices.
Parameter |
Description |
---|---|
InVertices |
The vertices to initialize the buffer with. |
InClothIndexMapping |
Packed Map: u32 Key, u32 Value. |
InVertices |
The vertices to initialize the buffer with. |