| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexClothBuffer.h" |
class FSkeletalMeshVertexClothBuffer : public FVertexBuffer
A vertex buffer for holding skeletal mesh clothing information only. This buffer sits along side the other skeletal mesh buffers per LOD
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FSkeletalMeshVertexClothBuffer() |
Constructor |
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FSkeletalMeshVertexClothBuffer ( |
Constructor (copy) Copy Constructor |
Name | Description | |
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~FSkeletalMeshVertexClothBuffer() |
Destructor |
Name | Description | ||
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CleanUp() |
Delete existing resources |
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ClearMetaData() |
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FVertexBuffe... |
CreateRHIBuffer_Async() |
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FVertexBuffe... |
CreateRHIBuffer_RenderThread() |
Create an RHI vertex buffer with CPU data. |
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const TArray... |
GetClothIndexMapping() |
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GetNumVertices() |
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FShaderResou... |
GetSRV() |
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GetStride() |
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GetVertexDataSize() |
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Init ( |
Initializes the buffer with the given vertices. Initializes the buffer with the given vertices. |
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InitRHIForStreaming ( |
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid |
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FMeshToMeshV... |
MappingData ( |
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const FMeshT... |
MappingData ( |
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ReleaseRHIForStreaming ( |
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SerializeMetaData ( |
Name | Description | ||
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GetFriendlyName() |
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InitRHI() |
Initialize the RHI resource for this vertex buffer |
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ReleaseRHI() |
Release the RHI resource for this vertex buffer |
Name | Description | ||
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FSkeletalMes... |
operator= ( |
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