FSoftSkinVertex::GetMaximumWeight

Returns the maximum weight of any bone that influences this vertex.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp

Syntax

uint8 GetMaximumWeight() const

Remarks

Returns the maximum weight of any bone that influences this vertex.

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