FStaticMeshVertexBuffer::AppendVertices

Appends the specified vertices to the end of the buffer

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h

Include

#include "Rendering/StaticMeshVertexBuffer.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp

Syntax

void AppendVertices
(
    const FStaticMeshBuildVertex * Vertices,
    const uint32 NumVerticesToAppend
)

Remarks

Appends the specified vertices to the end of the buffer

Parameters

Parameter

Description

Vertices

The vertex data to be appended. Must not be nullptr.

NumVerticesToAppend

How many vertices should be added

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