Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
Include |
#include "Rendering/StaticMeshVertexBuffer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
void Init
(
const TArray< FStaticMeshBuildVertex > & InVertices,
uint32 InNumTexCoords,
bool bNeedsCPUAccess
)
Initializes the buffer with the given vertices.
Parameter |
Description |
---|---|
InVertices |
The vertices to initialize the buffer with. |
InNumTexCoords |
The number of texture coordinate to store in the buffer. |