FStaticMeshVertexBuffer::SetUseFullPrecisionUVs
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h
|
Include
|
#include "Rendering/StaticMeshVertexBuffer.h"
|
void SetUseFullPrecisionUVs
(
bool UseFull
)
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