| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
Include |
#include "Rendering/StaticMeshVertexBuffer.h" |
class FStaticMeshVertexBuffer : public FRenderResource
Vertex buffer for a static mesh LOD
Name | Description | ||
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TangentsVertexBuffer |
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TexCoordVertexBuffer |
Name | Description | |
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FStaticMeshVertexBuffer() |
Default constructor. |
Name | Description | |
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~FStaticMeshVertexBuffer() |
Destructor. |
Name | Description | ||
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GetFriendlyName() |
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InitResource() |
Initializes the resource. This is only called by the rendering thread. |
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InitRHI() |
Initializes the RHI resources used by this resource. |
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ReleaseResource() |
Prepares the resource for deletion. This is only called by the rendering thread. |
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ReleaseRHI() |
Releases the RHI resources used by this resource. |
Name | Description | ||
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operator= ( |
Specialized assignment operator, only used when importing LOD's. |
Name |
Description |
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FTangentsVertexBuffer |
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FTexcoordVertexBuffer |