| TGPUSkinVertexBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexBuffer.h" |
template<uint32 InNumTexCoords>
struct TGPUSkinVertexFloat16Uvs : public TGPUSkinVertexBase
16 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
Name | Description | ||
---|---|---|---|
|
Position |
Full float position |
|
|
FVector2DHalf[N... |
UVs |
Half float UVs |
Name |
Description |
---|---|
NumTexCoords |
|
StaticMeshVertexUVType |