Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexBuffer.h" |
TSkeletalMeshVertexData< VertexDataType > & operator=
(
const TArray< VertexDataType > & Other
)
Assignment operator. This is currently the only method which allows for modifying an existing resource array