SkinningTools::GetRigidInfluenceIndex

Returns the bone weight index to use for rigid skinning

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinPublicDefs.h

Include

#include "GPUSkinPublicDefs.h"

Syntax

namespace SkinningTools
{
    int32 SkinningTools::GetRigidInfluenceIndex()
}

Remarks

Returns the bone weight index to use for rigid skinning

Returns

Bone weight index to use

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss