FSceneViewport::GetRenderTargetTexture

Gets the proper RenderTarget based on the current thread

Windows
MacOS
Linux

Override Hierarchy

FRenderTarget::GetRenderTargetTexture()

FSceneViewport::GetRenderTargetTexture()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Slate/SceneViewport.h

Include

#include "Slate/SceneViewport.h"

Source

/Engine/Source/Runtime/Engine/Private/Slate/SceneViewport.cpp

Syntax

virtual const FTexture2DRHIRef & GetRenderTargetTexture() const

Remarks

Gets the proper RenderTarget based on the current thread

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss