FSlateGameResources::GetCleanName

Takes paths from the Editor's "Copy Reference" button and turns them into paths accepted by this object.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Slate/SlateGameResources.h

Include

#include "Slate/SlateGameResources.h"

Source

/Engine/Source/Runtime/Engine/Private/Slate/SlateGameResources.cpp

Syntax

FName GetCleanName
(
    const FName & AssetName
) const

Remarks

Takes paths from the Editor's "Copy Reference" button and turns them into paths accepted by this object.

Example: This: "SlateBrushAsset'/Game/UI/STeamAndHeroSelection/CS_Port_Brush.CS_Port_Brush'" into This: "/Game/UI/STeamAndHeroSelection/CS_Port_Brush"

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