FSlateRenderTargetRHI::SetRHIRef

Sets the RHI Ref to use. Useful for reusing this class for multiple render targets

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Slate/SlateTextures.h

Include

#include "Slate/SlateTextures.h"

Source

/Engine/Source/Runtime/Engine/Private/Slate/SlateTextures.cpp

Syntax

void SetRHIRef
(
    FTexture2DRHIRef InRenderTargetTexture,
    uint32 InWidth,
    uint32 InHeight
)

Remarks

Sets the RHI Ref to use. Useful for reusing this class for multiple render targets

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