IGameLayer

Allows you to provide a custom layer that multiple sources can contribute to.

Windows
MacOS
Linux

Inheritance Hierarchy

TSharedFromThis

IGameLayer

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h

Include

#include "Slate/SGameLayerManager.h"

Syntax

class IGameLayer : public TSharedFromThis< IGameLayer >

Remarks

Allows you to provide a custom layer that multiple sources can contribute to. Unlike adding widgets directly to the layer manager. First registering a layer with a name allows multiple widgets to be added.

Destructors

Name Description

Public function Virtual

~IGameLayer()

Virtual destructor.

Functions

Name Description

Public function

TSharedRef< ...

 

AsWidget()

Get the layer as a widget.

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