| IGameLayerManager::AddLayerForPlayer()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
Include |
#include "Slate/SGameLayerManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Slate/SGameLayerManager.cpp |
virtual bool AddLayerForPlayer
(
ULocalPlayer * Player,
const FName & LayerName,
TSharedRef< IGameLayer > Layer,
int32 ZOrder
)