Slate

Windows
MacOS
Linux

Classes

Name

Description

Public class

FDeferredCleanupSlateBrush

Public class

FSceneViewport

A viewport for use with SlateSViewport widgets.

Public struct

FSlateAtlasData

The data representing a region of a UTexture atlas.

Public class

FSlateGameResources

Public class

FSlateRenderTargetRHI

Encapsulates a render target for use by a Slate rendering implementation

Public class

FSlateTexture2DRHIRef

Encapsulates a Texture2DRHIRef for use by a Slate rendering implementation

Public class

FSlateTextureRenderTarget2DResource

Public class

IGameLayer

Allows you to provide a custom layer that multiple sources can contribute to.

Public class

IGameLayerManager

Allows widgets to be managed for different users.

Public class

ISlateTextureAtlasInterface

Public class

SGameLayerManager

Public class

UButtonStyleAsset

An asset describing a button's appearance.

Public class

UCheckBoxStyleAsset

An asset describing a CheckBox's appearance. Just a wrapper for the struct with real data in it.

Public class

USlateBrushAsset

An asset describing how a texture can exist in slate's DPI-aware environment and how this texture responds to resizing.

Public class

USlateTextureAtlasInterface

Typedefs

Name

Description

FOnSceneViewportResize

Called in FSceneViewport::ResizeFrame after ResizeViewport

Enums

Name

Description

Public enum

EWindowTitleBarMode

Variables

Name Description

Public variable

const FName

 

NAME_SceneViewport

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss