| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/AmbientSound.h |
Include |
#include "Sound/AmbientSound.h" |
class AAmbientSound : public AActor
A sound actor that can be placed in a level
Name | Description | |
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AAmbientSound ( |
Name | Description | ||
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AdjustVolume ( |
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FadeIn ( |
BEGIN DEPRECATED (use component functions now in level script) |
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FadeOut ( |
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UAudioCompon... |
GetAudioComponent() |
Returns AudioComponent subobject |
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GetInternalSoundCueName() |
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Play ( |
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Stop() |
Name | Description | ||
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CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
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GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
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PostRegisterAllComponents() |
Called after all the components in the Components array are registered, called both in editor and during gameplay |