EDecompressionType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h

Include

#include "Sound/SoundWave.h"

Syntax

enum EDecompressionType
{
    DTYPE_Setup,
    DTYPE_Invalid,
    DTYPE_Preview,
    DTYPE_Native,
    DTYPE_RealTime,
    DTYPE_Procedural,
    DTYPE_Xenon,
    DTYPE_Streaming,
    DTYPE_MAX,
}

Values

Name

Description

DTYPE_Setup

DTYPE_Invalid

DTYPE_Preview

DTYPE_Native

DTYPE_RealTime

DTYPE_Procedural

DTYPE_Xenon

DTYPE_Streaming

DTYPE_MAX

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss