FAudioQualitySettings

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/AudioSettings.h

Include

#include "Sound/AudioSettings.h"

Syntax

struct FAudioQualitySettings

Variables

Name Description

Public variable

FText

 

DisplayName

Public variable

int32

 

MaxChannels

The number of audio channels that can be used at once NOTE: Some platforms may cap this value to a lower setting regardless of what the settings request

Constructors

Name Description

Public function

FAudioQualitySettings()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss