FConcurrencyGroup::AddActiveSound

Adds an active sound to the active sound array.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h

Include

#include "Sound/SoundConcurrency.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundConcurrency.cpp

Syntax

void AddActiveSound
(
    FActiveSound & ActiveSound
)

Remarks

Adds an active sound to the active sound array.

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