FConcurrencyGroup::CullSoundsDueToMaxConcurrency

Sorts the active sound if concurrency settings require culling post playback

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h

Include

#include "Sound/SoundConcurrency.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundConcurrency.cpp

Syntax

void CullSoundsDueToMaxConcurrency()

Remarks

Sorts the active sound if concurrency settings require culling post playback

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss