Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
Include |
#include "Sound/SoundConcurrency.h" |
class FSoundConcurrencyManager
Name | Description | |
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FSoundConcurrencyManager ( |
Name | Description | |
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~FSoundConcurrencyManager() |
Name | Description | ||
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FActiveSound... |
CreateNewActiveSound ( |
Returns a newly allocated active sound given the input active sound struct. |
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RemoveActiveSound ( |
Removes the active sound from concurrency tracking when active sound is stopped. |
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StopDueToVoiceStealing ( |
Stops sound, applying concurrency rules for how to stop. |
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UpdateSoundsToCull() |
Culls any active sounds due to max concurrency sound resolution rule constraints being met |