Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectBase.h |
Include |
#include "Sound/SoundEffectBase.h" |
class FSoundEffectBase
Name | Description | ||
---|---|---|---|
|
bChanged |
||
|
bIsActive |
||
|
bIsRunning |
||
|
CommandQueue |
Effect command queue. |
|
|
CurrentAudioThreadSettingsData |
||
|
TWeakObjectPtr<... |
Preset |
|
|
SettingsCritSect |
Name | Description | |
---|---|---|
|
FSoundEffectBase() |
Name | Description | |
---|---|---|
|
~FSoundEffectBase() |
Name | Description | ||
---|---|---|---|
|
EffectCommand ( |
Enqueues a lambda command on a thread safe queue which is pumped from the audio render thread. |
|
|
USoundEffect... |
GetPreset() |
|
|
IsActive() |
Returns if the submix is active or bypassing audio. |
|
|
IsPreset ( |
Queries if the given preset object is the uobject preset for this preset instance, i.e. the preset which spawned this effect instance. |
|
|
OnPresetChanged() |
Called when the sound effect's preset changed. |
|
|
PumpPendingMessages() |
Pumps messages awaiting execution on the audio render thread |
|
|
SetEnabled ( |
Enables the submix effect. |
|
|
Update() |
Updates preset on audio render thread. |