Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h |
Include |
#include "Sound/SoundEffectSubmix.h" |
struct FSoundEffectSubmixInputData
Struct which supplies audio data to submix effects on game thread.
Name | Description | ||
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AudioBuffer |
The raw input audio buffer. Size is NumFrames * NumChannels |
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double |
AudioClock |
Sample accurate audio clock. |
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ListenerTransforms |
The listener transforms (one for each viewport index). |
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NumChannels |
The number of channels of the submix. |
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NumDeviceChannels |
The number of device channels. |
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NumFrames |
The number of audio frames for this input data. 1 frame is an interleaved sample. |
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void * |
PresetData |
Ptr to preset data if new data is available. |
Name | Description | |
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FSoundEffectSubmixInputData() |