Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundGroups.h |
Include |
#include "Sound/SoundGroups.h" |
struct FSoundGroup
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bAlwaysDecompressOnLoad |
Whether sounds in this group should always decompress on load. |
|
float |
DecompressedDuration |
Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true |
|
DisplayName |
An override display name for custom game sound groups. |
|
|
TEnumAsByte< ES... |
SoundGroup |
The sound group enumeration we are setting values for. |
Name | Description | |
---|---|---|
|
FSoundGroup() |