FSoundWavePCMLoader::Update

Update the loading state, should be called on the game thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h

Include

#include "Sound/SampleBufferIO.h"

Source

/Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp

Syntax

void Update()

Remarks

Update the loading state, should be called on the game thread.

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