ISoundCueAudioEditor

Interface for sound cue graph interaction with the AudioEditor module.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h

Include

#include "Sound/SoundCue.h"

Syntax

class ISoundCueAudioEditor

Remarks

Interface for sound cue graph interaction with the AudioEditor module.

Destructors

Name Description

Public function Virtual

~ISoundCueAudioEditor()

Functions

Name Description

Public function

void

 

CompileSoundNodesFromGraphNodes

(
    USoundCue* SoundCue
)

Compiles sound nodes from graph nodes.

Public function

void

 

CreateInputPin

(
    UEdGraphNode* SoundCueNode
)

Creates an input pin on the given sound cue graph node.

Public function

UEdGraph ...

 

CreateNewSoundCueGraph

(
    USoundCue* InSoundCue
)

Called when creating a new sound cue graph.

Public function

void

 

LinkGraphNodesFromSoundNodes

(
    USoundCue* SoundCue
)

Links graph nodes from sound nodes.

Public function

void

 

RemoveNullNodes

(
    USoundCue* SoundCue
)

Removes nodes which are null from the sound cue graph.

Public function

void

 

RenameNodePins

(
    USoundNode* SoundNode
)

Renames all pins in a sound cue node

Public function

void

 

SetupSoundNode

(
    UEdGraph* SoundCueGraph,
    USoundNode* SoundNode,
    bool bSelectNewNode
)

Sets up a sound node.

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