UDialogueVoice

Playable sound object for spoken dialogue

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/DialogueVoice.h

Include

#include "Sound/DialogueVoice.h"

Syntax

class UDialogueVoice : public UObject

Remarks

Playable sound object for spoken dialogue

Variables

Name Description

Public variable

TEnumAsByte< EG...

 

Gender

Public variable

FGuid

 

LocalizationGUID

Public variable

TEnumAsByte< EG...

 

Plurality

Constructors

Name Description

Public function

UDialogueVoice

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual Const

void

 

GetAssetRegistryTags

(
    TArray< FAssetRegistryTag >& OutTa...
)

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Public function Virtual

FString

 

GetDesc()

Return a one line description of an object for viewing in the thumbnail view of the generic browser

Public function Virtual

FName

 

GetExporterName()

Returns the name of the exporter factory used to export this object Used when multiple factories have the same extension

Public function Virtual

bool

 

IsReadyForFinishDestroy()

Called to check if the object is ready for FinishDestroy.

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

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