USoundBase::HasConcatenatorNode

Returns whether or not this sound has a sequencer node, which means it's possible for the owning active sound to persist even though it's not generating audio.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h

Include

#include "Sound/SoundBase.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundBase.cpp

Syntax

bool HasConcatenatorNode() const

Remarks

Returns whether or not this sound has a sequencer node, which means it's possible for the owning active sound to persist even though it's not generating audio.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss